Murdered Soul Suspect environment work
- When I started at Airtight Games the team had been working on Murdered for several years. My role was polishing up what was there and helping get the game out the door. Working my way through the game I focused my attention on meaningful aesthetic changes and making sure all of the games set piece locations felt unique . This focus landed me the lead of several revision taskforces charged with rebuilding several areas. Working with a tight and focused team we created a game praised as one of the best looking Unreal 3 games.
- © Square Enix